Teen & YA Paranormal & Urban

Chasing FreedomChase Finn is being hunted, and if he ever stops running he’s going to end up dead.

It doesn’t matter that he’s only seventeen. It doesn’t matter that just a few weeks ago he was a normal teenager. All that matters is that he is a threat, and the Agents tracking him will stop at nothing to see him neutralised.

With the line between friends and enemies blurring, Chase discovers he is just a pawn in the middle of a war that’s lasted for centuries, but he isn’t going to let himself be used any longer.

Soon both sides of the war are going to learn that the most important thing about Chase Finn isn’t that he’s a werewolf, it’s that he’ll sacrifice everything, even his own freedom, for the people he loves.

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Book CoverDeciding to leave his easy life in Santa Clara Valley, Buck Miller, the son of a wealthy judge and raisin farmer, pursues gold riches in the Klondike. Before he reaches his destination, Buck is kidnapped by vampires, turned into a werewolf, and forced to work as the vampire’s sled dog. Now, in an unfamiliar place and in an unfamiliar body, Buck must learn to survive more than just the brutal weather. With attacks from vicious animals and abuse from his masters, will Buck be able to regain his humanity or will he spend the rest of his days living as a wolf?   181 pages.

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Never explore an ancient Egyptian tomb. That was the first rule of adventuring. It was right before never, ever be the last one alone inside. Thes Mercer did both of those things. Now, this Alpha werewolf has just one goal, to get back home before Ancient Egypt is engulfed in a turf war of godly proportions.

It’s too bad he broke the third rule of adventuring, too. Don’t fall in love with the mummy princess.  160 pages.

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Thes Mercer journeyed to Ancient Egypt for one purpose, to rescue his friend’s soul. Now, soul in hand, Thes has three problems to solve before he can get home.
The first involves Khufu, the ancient pharaoh who built the great pyramid of Giza on his quest to stop Apep from taking over the world, no matter the costs.
The second is Sekhmet, the beautiful Egyptian goddess of War who was captured by Apep when she tried to help Thes recover his friend’s soul.
The third is Apep himself. The ancient Egyptian god of darkness and chaos has risen at long last and has banished Ra into a black hole so powerful even sunlight cannot escape its grasp.
If Thes wants to get back home and save his friend, he’ll have to find a way to stop Apep before the entire planet is engulfed in darkness. The only problem is, in a land where ancient Egyptian gods walk the earth, Thes will have to rely on some unlikely allies. See problems one and two.  152 pages.

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